Goblin Game Dev Posts in Thrall of Time Games Community

Share your creations!

Hmm, I thought maybe swap Chests for Pedestals in this Choice Treasure Room would be better.
But now I'm thinking new room, and a new system.
If a Pedestal is linked to a Gate, gate is open while it has an item?
How to enforce a good sacrifice though?

New Treasure room type!
Pick a path! I can probably do more than 2 paths, but 2 will do for now.
I wasn't sure how best to stop you going to the other chest so I made activating the chest itself destroy the buttons.

There we go! New Gate Sprite!

Now they fit on the screen better, so I took that Camera Panning out for now.
Had to add in some object walls either side since I can NOT be bothered to make a whole new system to deal with different shaped tile walls.

Hmm, that's better! Camera can now be given a path to follow.

Working on a new camera system, still need to work out paths for it though.

There we go, Stairs are working again! And now the first floor of the Caves have Stone Walls instead of the Rock ones.

New Underground Walls! Much less melty looking than the ones I had previously 😏 They are a lot more uniform though, so I think I'll throw some random variations in for the front facing ones.

New Ore Vein System seems to be working.
Testing it here only having them spawn from the Starting Area, they can spread into adjacent ones though which makes things a bit more connected.

Looks like the Ore Vein and object spawn code still works with this version. I'll probably still do a rework of it tomorrow though so its not just picking a random tile from the entire room

Would be better if it used the area data so its never in the void

OK! Got Entrances and Exit Stairs being created in the correct places.

Now I just need to work out how I broke the Underground
I probably turned off the Gen code for it when I disabled the old Cave Gen method.